It might be easier for me to share the files instead of 101 screenshots. Here's the work file: https://www.dropbox.com/s/n4h3ovkaf33ixm0/Mirror02_34.max?dl=0
gamasutra has this great article on Game Industry Interviewing 101, its a good read for this topic :) http://www.gamasutra.com/php-bin/news_index.php?story=21424
elephand is 101% correct it used in Kursk with that cammo pattern , it's a historical skinpack after all they did not paint all vehicles /tanks in the same pattern.
Errrr... Better yet, for areaLight1... setAttr "areaLight1.lodVisibility" 0; Don't use the shape lodVisibility. ( Transform will override ) Parent the light into yer object. Grade A 101%
and all your base D: very early wip, but i'm hoping to put a T-101 into UT3 =] any crits, especially paintovers to show me what to change, would be awsome.