Sure thing! https://www.artstation.com/nealadam It has to be said that this is no render but just a screengrab from substance with no AO applied. The text and screws should be within the limits poopipe posted above. Might be that the screengrab is messing things up. But thanks for the feedback! Oh, you might be getting…
While the face normals (the one from a center of each triangle ) looks perfectly up those normal are derivative as a median of vertex normals in triangles corners. The bottom left corner for example , clearly not 90 degree up . it's what creates shading gradients. Face weighting, or direct normals editing could fix it .…
Re rendered some screens of the long Beach Custom Boat I made earlier this year. There are a few more screenshots on my Artstation. Cheers https://www.artstation.com/contact_rhys_3d
Face planes above is a great piece of advice! You can also use a program like Daz as reference on a screen next to you while you work. If the work above is for training then I don't think concentrating on just a head for such a long time is a good idea. You should be making a lot of figure sketches to get comfortable with…
Final images of my Serious shotgun :D I noticed that WIP image was mentioned in recap thread, thanks :D More screen + Marmo Viewer on artsation: https://www.artstation.com/artwork/L9Dz5
I said wow. being made by Bioware for the nintendo DS. these are the first screens I have seen. The style is gorgeous. I think we can look forward to a good sonic finally.