say for something like a wheel where you don't want say a light map on mapping channel 2 rotating with the wheel you can IIRC use a UVXform modifier with an expression controller for the rotation set to minus wheel rotation.
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
Does Unity recognoze sknwrap modifier when exported form max or will it just discard it. I have about 80 morph targets that i will have to manually assign otherwise
Hey guys, I've been wanting to fool around with some of the texturemaps in WoW for awhile now. They are encrypted; can someone please tell me how to crack into the skins and modify them? Thanks
I need a video tutorials about render to texture with Vray , with 2 Object 3d (low poly , high poly ) . I need UVW Lowpoly into Highpoly with Projection modifier . Thanks All
Hey, I was working on a high poly model was about to detail with some text but the sweep modifier seems to not want to copy the size of my profile spline. profile spline result:
Hello, I have baked some normal maps in blender. Do I need to invert them before exporting to cryengine. I have imported them without modifying and looks like the bump is inverted. Thanks
Yeah, I can see similar stuff in Marmoset too, turning on raytracing really messes things up That would be really unfortunate if it turns out to be a given with all raytracers. I know that at least 3DS Max's Scanline renderer doesn't have such issues with normal maps, but I'm not sure if that piece of ancient technology…
didnt do haircards with ornatrix yet, but does https://ephere.com/plugins/autodesk/max/ornatrix/docs/7/Normalize_Modifier.html the normalize modifier maybe work the same way here?
Lots of handy tips here - https://polycount.com/discussion/comment/2773644/#Comment_2773644 plus this long running sub-d thread, as well - https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p182 Could also look into utilising modifiers and loop…