Messing aroung with the blockout of the scene and camera setup inside 3ds Max. I aim to do a pretty narrow environment, to transmit a claustrophobic and (kinda) disorganized feel to the scene :) Almost all the major objects are in place. I plan to fill the gaps and some empty spaces as i keep refining the blockout. Windows…
So I'm a little confused about Unity 5's new lighting setup. I have pre-calculated real time GI set to "on" and things light when added to the scene, and most of my lights are realtime and not set to "baked" as I'm not generating visible directional light maps (the ones that used to show up in the lighting tab after…
Hey Frell, I believe this is what your asking for. With the lights in your scene turned off go to the lightmapping window and add a number to you skylight intesity like a .5 and keep the bounces down around 1, also turn on AO slider. Bake your scene and it should look like a flat gray scene with your AO baked. Now turn on…
Dear Noors, thanks for quickly support. However I ecountered problem before the bake. (I bake on UVCh2 and use VrayNormalMap ch1). I have error in simple render. If you can help me, I upload my beta scene. https://mega.co.nz/#!QYQB0AQa!NqkvZCxQvm8Cav_QC2BzpW9rVdlEYL0cT7ndyltYvkg In max scene, you wiil find RNM material…
Looking good - I like the dusk lighting and @danpaz3d's idea isn't half bad :) The scene just needs something to set it apart from other Crysis-style scenes. I have found a great tutorial for changing weather in UDK that is triggered by an object pickup. Which you should be able to utilise for yourself, as it details…
@GameArtifact thanks man, it came in handy! @gfelton Thanks mate, hope not to disappoint! I Think I am slowly getting there, added a few more things into UE4. Started playing with the texture editor in UE4 to play with roughness values. I really dig how UE4 lets you play with the textures. Much better than Unity. Does…
Maya is always giving my coworker and I some sort of shit. I've fought the normal map issue before as well. Does it work in a new scene? One time, something in my scene was broke and just creating a new scene and importing stuff over again fixed it. I believe I also fixed it one time by nesting a material inside another…
i disagree with everybody ;) the contrast and bloom are right, ok, maybe a little to strong! The problem is, that just the midscale detail ist contrasty, the big scale detail has no brightness difference at all and therefore makes it nealy impossible to read the image. The focal point of the scene should be the temple…
This is a scene i built this weekend for a lecture im going to give at some point at Uni on modularity and techniacal modelling. The scene is made of about 7 or 8 key components and hopefully demonstrates to students that its possible to build highly detailed scenes without creating masses of work for themselves. Its not…
Hi. I've been trying to render my scene on and off for like a few months by now. And it (almost) always ends up with a message [V-Ray] [GPU light cache] Could not allocate buffer of size 1865MB! Or [V-Ray] [GPU light cache] Could not allocate buffer of size 345MB! One time it was just 14MB tho, but pretty much only those 2…