It's really not that scary if you think about it. Let's take a look at the scene after I've highlighted some areas: (by the way, I have no idea what I'm doing with the colours, I just did what made sense to me, I'm sure there's a right way to do this) The red parts are the two key props you'll need to create for the scene,…
Nice work, in some areas I feel there is to much repetition, as in the same material is used for too many parts, I think it would be nice to break these areas up a bit like the air tank.
Hey there guys! After seomtime I finally finish one of the scenes for our game Asterion. I want to share it with you some of the process behind the scenes (you were a great part of it too) and see what do you think. Thanks a lot for all the help in the forum! And I hope you like it!…
hey guys! Finished sculpting the last parts of the model (straps and what not) and also sculpted his shield. Thought it would be cool if the shield was the HAL 9000 computer! ref image for the shield : and update: Thanks!
Hi @ThisisVictoriaZ and @Neox Thank you @ThisisVictoriaZ for clarifying me with the process gif workflow, i will take some screens of every step i made in the process as you show me in your exemple. Thank you @Neox for your big constructive feedback. You are right, it's not an excuse and not professional from me when I…
Looking good! I agree with the variation on the rocks, the repetition is too noticeable. There also appears to be some warping on the roof? Not sure if you have touched the white parts yet but I reckon that texture could give off a huge impact (Considering there's a lot of it on screen and it's the brightest value).
Hi! It would help if you marked the issue on your screenshot so it's clear to what part you're referring to. At first glance, it looks like the UVs could use some straightening to minimise aliasing artifacts at the seams. Generally one could attempt to put the seams in places where they are less prominent. Share a…
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
Hello! So I've been working on this project for a bit now, and I wanted to see if I could get any feedback or critiques on anything relating to the scene/environment. I'm mainly looking to polish up the scene before I finish working on it. To provide a little bit of context of my thought process: I'm looking to have the…
Do you have a concept and references you're working from? It would help to see those. Have you thought about texturing approaches? My first thought is to leverage trim sheets, but that will require a bit of planning on the reuse of similar shapes. You could also avoid normal maps for most parts, instead leveraging bevels…