[ QUOTE ] *= Used to be the PSP load time video. Apparently Sony didn't like it and claimed it violated some copyright. [/ QUOTE ] hmm. if sony was responsible, their actions makes me not want to buy a ps3. i'm definately not buying that wrestling game, that load time was retarded.
So global Antialiasing on/off tick box under Render Setup>Renderer to affect everything in the scene, but I was wondering, is there any way to have it on for some models and off for others? Maybe MAXScript under Object Properties>User Defined? --how would I write that though?
Thanks a lor for the input laperen, thats what I love about PC :) What you said about 3D art is just what happened to me. All the fancy materials shaders and post-processinf effects look so delicious at first, but in the end they did not make my "crappy" art look better, thats why I am heading back to the basics. I noticed…
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
Thanks for the feedback. There is no color picker yet but that is on the todo list. If I understand your question correctly, you can define depth via the Bump map type. Set a bump value higher than 0.5 to push out, and lower than 0.5 to push in.
This is overall a super nice read. One thing that's bugging me is the nails get the same height variation as the wood - seems like they should just be flat or maybe wobbly in a less defined way? Like this one having that big indent across it is pretty weird:
Alright, heres an update, ive worked both the model and the textures a bit, still lots to do, i got some details that i havnt had time to make a pass on and some more model work to do, but its definately looking better imo!
hey KarlWrang, thanks for the comment. That helped alot! ;) I focused so much on ZBrush that i overused it,... kind bad :D For the next assets i'll try to create a more defined style. (and also without or only little use of ZBrush) Thank you
this looks so good. the concept and the modeling is solid. however i think you should play a bit more with the spec and gloss to define the materials better. may be also have more dramatic/contrast lighting ? right now everything feels a bit flat.
The UK is the world's leading producer of pregnant teenagers, so "youth" 10 years ago could have already had a 5 year old child. It sort of depends on how you define youth, but yeah, the math there didn't seem right to me either.