He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
12min Fully unwrapped 416 tris You probably need to explore the setting some more, it makes really low poly trees too. Out of the box its high poly with a lot of leaves. but there are options to turn on facing planes that can be converted to regular geometry. You can dial up or down the number of planes it uses to suit…
Thanks for the encouraging comments guys! But yipes, please don't derail my thread! I'm definitely not sticking to my current "internship" for much longer. Even if it's experience, it's experience that I won't need in the future, because I hope that I'll never have to work in project like this ever again. What they want me…
Hey JoltZero! Looks like a fun class assignment :) Did your teacher have you use the nickZ tool for your basemesh? I recognized the feet. If it is the nickZ base hopefully your teacher told you about polygroups because they can be super useful in sculpting. If you hit the polyf button you should see a bunch of different…
The internet may have indeed influenced some people's opinions. But that's what the free exchange of ideas is for. You also can't just assume that everyone being influenced by internet commentary are mindless followers. Arguments delivered on-line still have to provide evidence and examples. It's also dangerous to hang…
Final Fantasy should have died after the 10th game. There's no way they will ever top FF9, not with Nomura in charge. As much as I like MGS I would love to see Kojima move on and make something completely different. I loved Peace Walker, but those plots only get more and more convoluted as they go along. He's been blabbing…
One last update for the night. As of now, I've gone in and started to figure out how I want to flesh this out some more, because to just copy the source image isn't enough, need to find some ways to breath some life into it. Decided to add another section of seating up at the top, before it was just a blank space and…
On http://www.3dbuzz.com you can find some good video tutorials about motionbuilder. They show how to export a skeleton from Maya and charcterize it in Motionbuilder. The tutorials deal with motionbuilder version 4, but I think it still the same process. Basically its the same procedure from Max to Motionbuilder. I don´t…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Hey all. I usually just hang out, check out everyones work and offer some critiques. I've become fairly proficient in modelling over the years so I usually don't ask for alot of help. My rigging and animating experience is pretty limited though and I'm kindof having issues with my gargoyles shoulders. I probably could've…