You will need to study more wood textures as most of your diorama will consist of different types of wood. It's a good start having that blocking out but your plank and log setup looks too artificial. Everything looks too straight, both the planks and logs need to look more irregular (i.e one log is sticking out and longer…
[ QUOTE ] Currently I'm taking the beginning keys and upping their tension on the transform controller to 50. This basically makes those nasty curves flat. Can anyone see any problem adjusting them in this way? Biped seems so finnicky, I'm worried about what messing with keys in this way might do to the animation. [/ QUOTE…
Still aliiiiiive..... and still another week to go without internet for me :/ For now I've left the hair until I have internet and more easily can ask people how and what to do when something doesn't work. However.. this weekend I decided to try to get as much of the retop done on her as possible. I am trying to aim for…
Here's a little introduction onto what these are and why I am sharing them. If you want to skip to the nitty gritty information skip down to the first line of bold text that's where all the good stuff is. I originally wrote The basics. a couple months back as a means to show people a way to progress in their art. Since it…
I used to be a pretty avid PC gamer, but it has gotten to the point where I only buy 5 or 6 new games (including console titles) a year. This happens a lot when I buy a new PC game: -buy the game (for $50). Excited to get home and play it -get home, start installing the game which takes maybe 20 minutes depending the…
Arrrrgh! All Aboard the next hype boat! Here's some live gameplay from Gamescom. This just looks gorgeous even in this early build which looks like a "short demo with sailing and battling" only. This, with VOIP and a few beers (virtual beers as well) is going to be absolutely crazy fun! On top of this, we should also get…
Your silhouettes and composition are not doing this piece much for setting the mood I think you're trying to get. I'd suggest strongly at some distant mountains/forest or desolate landscape (depending on the vibe) and really work in a sky to set the overall tone. Plus an introduction of a sky will do wonders for your…
Hello @guats, There isn't a setting to check in Toolbag to properly import FBX data. All features will be listed in the Maya/3D Package export options. I am seeing Hard and Soft Edges being respected on my end from Maya to Toolbag. Try a different FBX version to see if there are changes, my latest test was with 2018.1.1…
Looks like a good start to me. Compositionally, missing that light at the end of the hallway on that left side, as well as the light blooming in from the windows on the left in the foreground, causes your blockout to look a little right-heavy compared to the concept. So for that second UV set...are you planning on having…
I can't see your screenshots, but there are two common issues I've found when trying to get normal maps to work. * Make sure your normal map textures have the correct import settings. * FBX 2013.X Plugin is broken because it doesn't calculate the tangents correctly, I don't know about 2012. Maybe you can revert to an older…