Your logo is too small to read and the D is way too bold Dont take such close up shots from your weapons if the polycount is way too low to look good from close. Just use more polys in general. You want, no you need to impress. If the model looks good, i dont care about the polycount. Same with texture resolution (aslong…
Hi everyone, Thanks for the help with SubD. This is what I learned so far, and please correct me if I'm wrong: [*]True SubD modeling requires you to start from a single SubD primitive. If you attach multiple SubD surfaces, you don't have commands to merge vertices together to close up the holes between the surfaces.…
neither did I at the beginning until someone here pointed me that out >.< and thats why I came up with that script somewhat in the beginning. Sadly I cant set the window position - I posted about that on other maxscript focused forums but sadly no answer yet so far. oh thats not nice,- will have a look at it - not yet know…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973* * *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
Hello I am looking for some advice on current generation modelling and texturing for the XB1/PS4. I thought I would start off with a vehicle 'LAV-3' an amphibious reconnaissance vehicle but feel free to give advice on characters, buildings and environments or any links to interesting articles like Brian Burell’s Futuristic…
Hello Polycounters. I'm a lurker. I lurk. But now I'm gonna be a poster. Or at least make a very honest attempt at doing so. I'll be posting all my random stuff here. I was inspired by the guys over at "sketch a day", and I'll be making a sketch a day...in 2D or 3D, doesn't matter, as long as I do SOMETHING. So why am I…
Hey guys, I'm a recent BA graduate trying to get into an MA program. In the mean time, I'm trying to spend my time learning more, building up my resume etc (trying to focus on game Char/Environment art). I'm currently doing an internship at a 3D Visualization company and am now trying to figure out what to do next. The two…
Hi there, Currently residing in New Zealand we are a small team of talented third year university students that have collaborated together over a six week pre-production cycle to create a game. We have learnt UE4 from scratch and completely by ourselves have managed to create the game Upheaval.Upheaval is an upcoming…
Hi! I'm a long time lurker, first time poster. I'm definitely not new to the ways of polycount, so I'll keep this brief. I just recently got a graphics tablet, so I thought I would be quick in putting it to good use. I have not sculpted anything serious before simply because it was such a hassle with a mouse. So, since I…
Hi, Polycount. First-time post here, so I hope I explain myself clear enough here. I'm learning more about creating special effects for games, and I was wondering if anyone here know of some useful resources that explain some of the process of making game particle effects--particularly with the use of alpha textures on…