Look into floaters, as you mentioned you don't want to model each groove and solve its topology shading errors. If you want to give zbrush another shot, try using masks instead of sculpting right away. mask in the grooves, blur and invert when the selections look good, and use a soft brush or a deformation modifier like…
Thanks @Creative_Pika_Geek ! Yes definitely, it's just kind of a soft shadow and lacks direction at the moment! There's lots of work to do on the ground. It's so flat and "CG" at the moment, rubbish scatter is one of the last steps in my plan for this so that should break it up a lot. I'll definitely look at getting a…
Peasant outfit. Next up, short sleeve tunic, baggy trousers, tall soft leather boots. And hopefully a coif. But will be out of town for 2 weeks. :( These were made in MD, which I still kind of suck at. But after some hours playing around I'm able to get the results I wanted. By the end of this project, I think I'll be a…
The edges on the clothes seem INCREDIBLY sharp for something that's made out of wool. I think you should soften those to make them make more sense with the softness of wool sweaters and stockings. The face still feels off, Assani. I think it's just too long vertically in terms of proportions instead of the concepts more…
here's a fun one... Any ideas? metallic gold cord/rope and metallic gold coatings. It's confusing to me because metals have no diffuse light, it's purely reflection color because the surface is so dense/hard. But these kinds of materials are usually very soft. If anyone has any ideas on how this should be done in a…
This is some really impressive stuff ! Your 2D work is solid and has such a quality softness to it.. Such a smooth feel. The fuzzy guy with the umbrella is killer ! Like Nyx said, the WoW stuff is also really nice ! And those couple of alien-plant-ish props caught my eye, especially the way you sculpted them. Very solid…
Sora is Kingdom Hearts, I looked at the other characters too but their shoes just aren't right. They don't have the collar thing around the rim and that is the most defining part in my mind. I didn't think of Zelda though, Young Link's shoes in Orcarina is incredibly close and might be it, but that just doesn't sit right…
Haven't been able to work on character for a while until recently. Started texturing in detail and working on various additional armor completion pieces. I'm designing the character and all the armor clothing to be fully compatible with Iclone's character Creator. I posted an initial video of the first motion test of the…
This is a great video though. Properly informing us about the features/changes (unlike the terrible Autodesk ones). Really impressed with surface deform working with soft selection and the sculpting move tool. Awesome. Also lots of improvements to basically bring it to Max's level for modelling. And sculpting looks good,…
Nice, the candles play really well off the soft blue moonlight, just like they do in the game. I especially like the stone pillars. I'd maybe make the small vegetation peeking through the ground look more fragile, thinner and transparent? I remember they look a lot more subtle ingame. Nice work, looking forward to seeing…