This was my first time modeling a character in Maya and would really like to get some feedback on this. It was fun making this character and would like to make more in the future. I want to try and get into Zbrush though to make my character models.
Hello, what those could be due to and how could I do to remove? https://i.gyazo.com/a0956249c797f5b6e25fa18ac4bac482.mp4 HEre are the settings i used to bake : This instead is the Uvmap of my model : The empty space is to be filled in future by other stuff.
@Justin Meisse I have not. I will have to someday. But, I do enjoy playing board games at 4th Tap. One of many things I look forward to in the near future.
Upvoting on the Area has a definite impact on future features, so I suggest doing that if you haven't already. Talking with Autodesk developers, they definitely factor those votes into their development plans.
marioffgallo thanks a lot for the notes on the back Im pretty sure I could have Improved it some more there, will take into account for a future project, I used marmoset toolbag for the renders.
Awesome project! That modeling workflow breakdown is super useful, I'm definitely saving this for future reference. I would love to see some more renders of the textured game ready model.
Are you in a financially stable situation where you can take the chance of getting less or no pay at some unknown time in the future? If not, then take the $20/hour. If so, take a chance! Or don't.
http://imgur.com/a/tKCmz 80's sc-fi based on Tron M4A4 first ever skin please give feedback for future skins :) http://steamcommunity.com/id/magixo2/home/
Studio requires an active subscription to run, much like Photoshop CC does, or the new licensing for Max and Maya. We're planning on the potential of a non-subscription model for the tool in the near future. :)