Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Hello, I was working on a 3D artworks for my 3D portfolio on maya and rendering with Arnold. Surprisely, after batch rendering, there is a slight watermarks on my rendering.... I was wondering if it was OK to put my artwork on my portfolio even is there is some watermarks from Arnold? :/ Does it seems professional ?…
Also check out the surface map rendering included in 3dsmax its under Rendering > Render Surface Map. They where part of polyboost (now called Graphite modeling tools) and where included in 2010.
Good suggestions, sybrix. Regarding my rendering, sorry I don't know the difference between "engine" and "software rendering." I just rendered these shots using Vray; if that helps answer your question.
This evening's update! Still need to change that boot but got totally sidetracked :) Apologies for the terrible renders, still trying to figure out a nice but quick way to render these previews. Rendering is not my forte at all.
ghost rider, host both images, have your beauty render posted, but have it linked to the second render. so that if people want to see your flats, they can. but the focus remains on the beauty render.
Negative scale mirroring, in my experience, is bad mostly because the normals are flipped. Most games render polygons only single-sided, so you end up with half the model looking inside out.
Yeah you can just render it as a regular image if you can't "bake" it. You can even render normals this way too, just create a new Render Layer set to Normals. No baking required ;)
Post your images with IMGUR. Don't attach them like you did. Models look liek good starts, but what's the target render for these? Are you rendering these for a game engine, a CG renderer, or something else?
what you want is NPR(Non Photo Real) rendering. you can do that in many software. in maya you can render NPR with the maya vector renderer or use the mental ray contour shaders.