Hi everyone new & old, Been a while since i posted any thread for wips, hopefully my enthusiasm will see this to the end. Final expectation: Video. Thought I'd share the process for anyone wondering, i was going to even make this a community "building", event type of project where if anyone wanted to contribute anything…
So I didn't manage to get hold of Painter, but I did manage to get my hands on Quixel Suite in the Black Friday sale. I'm in love. It gives super quality results and it's super easy to use. It isn't without its flaws, but it was very well-suited for what I needed for this project. Oh my days, it did take me a very long…
When I was in the second grade, the school playground at recess had this sort of jungle gym. It was a bit like a worm, and its legs were ladders that went up from the middle "body" and then down to the ground. Very similar to this except quite a bit larger. I was on top of one of these ladder triangle things, and this girl…
Hm, I've never seen an expressway sign with the truss going down the support poles, but then again I've never seen my particular design either (the supports are usually bent outward a little bit, mine go straight down. Could be why it looks structurally unstable?). But regardless I do like how it looks in your PO, although…
I think the problem with PS3 especially and Xbox 360 was that the suits of these companies wanted to make them be more than what they are, toys. They wanted to sell this media entertainment experience BS for 400 plus dollars. The consumers said, sorry I don't need another computer that only plays games. WTF. The PS 1 can…
Hey guys, I have a weird problem with ray traced reflections. On the first image its just a lowpoly cube with metalic and 0 roughness in the engine. The next images I made a few mirror objects with highpoly baked normal and standard unique textures from painter. The baked objects look really weird with ray traced…
Hi, I have a simple issue which I think is self explanatory in the picture below. I can't get the Mirror to reflect the glow. Mirror is AutodeskMirror. Glow is output Glare (On); instance glare to slate > Mental Ray > attached MR glow to Mental Ray surface shader > apply to material. http://postimg.org/image/h119sh6tx/
This is pretty cool, man I totally agree about scale issues and containers for the food items. For the skull I'd say you should keep the middle seam in mind a bit. It's a little distracting with so many cracks right there, so I'd lay off it a bit. For the brains I think you should handle its surface treatment way different…
This is a mental ray problem. I can't remember if it only affects maps saved out of the preview window or if it also affects the result in the render path. Either way, mental ray has issues with render to texture and you will be better off baking your AO with the scanline renderer and a skylight.
There are lense shaders for mental ray to render latlong images. I've not much experience doing it as a co worker handled it at my last job, I found this though. http://www.andrewhazelden.com/blog/2011/01/latlong_lens-and-cubemap_lens-mental-ray-shaders-compiled-for-maya-2011-x64-on-windows/