Presenting your work on such a light/white background isn't helping your textures at all. I would darken things up a little immediately. Modelling looks solid. Your textures are little muddy and the final scene lacks any focus or centralized message. As others said, your UVs need work. Looks like a good start. Environment…
one more question that popped into my head as I'm looking over various environment work... How does one set up the ground plane? especially if it's not flat, is there any modularity in the ground or is it all just various pieces of geo that are modeled to fit the flow of the environment using vertex blending for textures?…
Hello Name is Emma Chris, I am available and looking for remote Task I am a 3D Artist / 3D Modeler with over 5 years of experience modeling and texturing props and Making Environments for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Hard-surface modelling of…
Night time lighting sounds like it could interesting, I like it! I'd like to make the environment look more run-down than the image as well as give an impression that somethings happened. Like Wonkey mentioned - I'd like for the environment to tell a story. I still need to finalise an asset list, including the smaller…
good day to you guys :) . I have been working on an environment inspired by a screen shot I saw from the shadow of the Colossus remake, but I wanted to give it a new atmosphere. I have been working alot on this scene and learned alot aswell. But some feedback would be awesome!! I just recently started learning 3D so the…
Carbon Based Studio is a 3D environment specialist game art development company. We are an outsource studio dedicated to developing and producing high quality art for AAA and indie videogames. We are open for new projects and opportunities. contact us : Carbon.b.studio@gmail.com Artstaion:…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
It looks like you are using per-vertex lighting on all your static meshes. Switch to lightmaps if you're allowed to, it will make a huge improvement. Bump up the resolution on your terrain lightmap too, it looks pretty splotchy in places. Your shadows are too dark -- are you making use of the View > World Properties >…
Hi there, my name is Chris Remers. I'm currently looking for some paid, remote work. I specialize in Environments, guns & props. Feel free to send an e-mail, a PM or add me on skype. Looking forward to hear from you! Portfolio: http://chrisremers.com/ ArtStation: https://www.artstation.com/artist/jestic E-mail:…