You'll want to render fur in the program it's made in. High-res fur is not meant to be exported. To render fur properly you need some tight integration between the fur generator and the fur renderer.
Guys i need help . I encountered rendering problem . Final rendering ( right ) and preview rendering ( left ) has different lighting ( final looks shitty ) . Any 1 know the problem ?
So you've rendered something and you want to take a screenshot of the render window? Could you not just save the picture that has been rendered? Or would print screen without Fraps not be sufficient?
i dont think there's an automated script rendering the maps since the rendering itself isn't too great for the server's performance. so far our nice neighborhood serveradmin rendered them :D
And here is the lowpoly, texture and ugly Unity render (if you can call it a render :/ It was mainly to see how it would look like) And here is a link to the Sketchfab render: https://sketchfab.com/models/425c813ed3dd4b2f8465dfa734029811
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a simple video render to show the animated fire and lighting.…
Thanks, yeah i like it too, took awhile to customize the masks to it (learning the settings i had to use) and the lighting to play nice with it. This "higher caliber stuff" takes a bit for me to wrap my noodle around, took a break to get some "fresh eyes", on her again to see what may be needed as far as touch ups go. If…
Did you render this out in mental ray? I need to render out my high poly of something I'm working on and I want to get some nice contrast and detail out of the render.
Thanks, Super. I'll post the textures soon. I'm sticking to vanilla renders/screengrabs now because I suck at rendering. I basically wasted all day doing terrible renders, hah.
Again, I am dissatisfied, they should show more on rendering much much more complicated materials and perhaps built in rendering capabilities from final render instead of having us doing it ourselves...