Nope, its a combination of volumetric fog and the use of ray traced lighting, because its such a small scene i thought id try and push it as far as i could hence i have chosen to do simulated ray traced lighting/fogs. Hope that helps!
If you are using AO from Mental Ray: You can set a G-Buffer ID to the excluding object in its Object Properties, and then in the Mental Ray AO settings, in the Incl/Excl Object ID slot (just below Falloff) put that same number as a negative.
Welcome mate, my pleasure. And don't forget to use X-Ray for modeling (paste command on Alt-X like in Max) X-Ray> string $panel = `getPanel -wf`; if ( `modelEditor -ex $panel` ) modelEditor -e -xray ( !`modelEditor -q -xray $panel` ) $panel;
make sure mental ray is using "maya derivatives" in the preferences, otherwise it will display your normal maps badly Again wheeling out Paul Tosca's image, it seems people hit this issue twice a week, maybe they should just default this option to "on" in Mental Ray...
Hi everyone new & old, Been a while since i posted any thread for wips, hopefully my enthusiasm will see this to the end. Final expectation: Video. Thought I'd share the process for anyone wondering, i was going to even make this a community "building", event type of project where if anyone wanted to contribute anything…
So I didn't manage to get hold of Painter, but I did manage to get my hands on Quixel Suite in the Black Friday sale. I'm in love. It gives super quality results and it's super easy to use. It isn't without its flaws, but it was very well-suited for what I needed for this project. Oh my days, it did take me a very long…
When I was in the second grade, the school playground at recess had this sort of jungle gym. It was a bit like a worm, and its legs were ladders that went up from the middle "body" and then down to the ground. Very similar to this except quite a bit larger. I was on top of one of these ladder triangle things, and this girl…
Hm, I've never seen an expressway sign with the truss going down the support poles, but then again I've never seen my particular design either (the supports are usually bent outward a little bit, mine go straight down. Could be why it looks structurally unstable?). But regardless I do like how it looks in your PO, although…
I think the problem with PS3 especially and Xbox 360 was that the suits of these companies wanted to make them be more than what they are, toys. They wanted to sell this media entertainment experience BS for 400 plus dollars. The consumers said, sorry I don't need another computer that only plays games. WTF. The PS 1 can…
Hey guys, I have a weird problem with ray traced reflections. On the first image its just a lowpoly cube with metalic and 0 roughness in the engine. The next images I made a few mirror objects with highpoly baked normal and standard unique textures from painter. The baked objects look really weird with ray traced…