hah..you actually made mention of like...my crappiest prop I'm actually working right now to replace a few things in my spare time. I can't show anything I'm doing at work...which pretty much smokes all my stuff in my portfolio, so I gotta come up with some stuff that's gonna be replacing a few of my props As for your…
rooster: i can constrain the fish to a path in max sure, but i'm not sure if it would carry into unreal and if digesting a 100-200 frame animation sequence would be a possible direction. i am aiming to create an enviroment (not a level by any shape) so as long as you can view the room without HEAVY lagging on a good…
Daz- thanks for the reply- that's a great help. yah, i agree that the doctor doesn't hold up. it was a stupid concept from start to finish and my time could have been much better spent on something such as anatomy. i totaly agree with the doctor, and almost considered cutting him.. but decided that it was completed work…
Hey Polycount community! I have a model with UDIMs. Can I distribute the UV shells of one whole piece of mesh across multiple UDIM squares to increase Layout Efficient, or should I keep them within a single square for compatibility with game engines?
Welcome to Polycount! If you embed your images that will make it easier for people to provide feedback. * Copy the address to the image. * Click the icon that looks like a framed landscape. * Paste the image address. Result:
Welcome to Polycount. What training data did you use for your generative model? Was it sourced from the wide open internet, or did you train on your own data? We do have some concerns about the use of copyrighted art in AI datasets.
Polycount’s Ryan Jackson talked recenty with Ryan Clark about the development of Crazybump, a tool most game artists now use in their regular arsenal of tools. Ryan Jackson - Before we begin let me just say congratulations! Since Crazybump has been out of Beta it's been quite the success! We've certainly seen a ton of…
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
hello polycount. this is my new artwork i have been working on in occasion of halloween i am calling highpoly done but i am open to any suggetions or feedbacks more updates coming in few days. concept art by Nico Di Mattia
3D model of the Sig Sauer Romeo3 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:5734 Vertex count:3047 https://www.cgtrader.com/products/sig-sauer-romeo3-red-dot-sight model