Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment that I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a video render to show the animated fire and lighting.…
Hello Everyone, I am trying to render my character in Marmoset Toolbag 4 with Raytrace on. In the full quality viewport Marmoset renders it correctly. But when I render it for the final result, the depth of field disappears in the backside of the transparent areas. Does anyone know where ı am wrong?
Nice ! Your tree texture is really cool :) No we won't render it into the SC2 engine, probably only Marmoset Render (super easy to use for a portfolio), but keeping a cartoony / in-game style render :)
Rock Wall Rev 01. Still WIP, comments and critique welcome! Top render has basic albedo and roughness treatment. Bottom render is more of a clay render showing height and normal.
Dragon Doodle Dragon Doodle. My goal was to render it only with ZBrush and Photoshop trying to reproduce as much as possible a realistic clay render like other rendering software... With poor results. - Artstation
Hey thanks for the comment Nuclear Angel =) I rendered in Keyshot, did two renders for each image: one with a simple light setup and another with a full environment. Then I played with the renders in photoshop.
Thanks! I baked the normals in xNormal, it seems to be the most consistent for me. These are rendered in Substance Designer with Iray. The Marmoset renders look ok, but they have a lot of render artifacts when using GI.
modeled and rendered in Max/Mental Ray modeled and rendered in Max/Mental Ray modeled and rendered in Max/Mental Ray D: Hi there, instant sub. :D Waiting to see more artz:poly142:
Hello! Here are 4K renders of Nostromo in three color schemes. Clean render, daytime, nighttime. These renders are free to use. keyframe.ru/emelnikov_ftp/USCSS_Nostromo_MessDeck_CleanRenders_4K.rar keyframe.ru/emelnikov_ftp/USCSS_Nostromo_MessDeck_DayColor_4K.rar…
Blender can use CUDA for rendering (and also OptiX for denoising renders, which requires RTX hardware), so as far as I know nVidia is the best choice for render speeds in that app currently.