So I've been bad about updating this thread. :/ But I have been emailing people and getting good crits from my peers/teachers. Still no excuse for not taking advantage of this site more. Anyway, just wanted to update to show where I am at. I started working on the other character, "The Lost," and now I'm working on her…
My experiences so far with both MW 3 and BF 3: BF 3: Singleplayer: Holy SHIT this is fucking boring, everything feels forced and the strings puppetering my allies through the scripted events are so painfully visible I'm cringing, I can't finish this. Multiplayer: Oh hey this is pretty fun overall, shame the movement system…
[ QUOTE ] Whargoul, have you thought of using any of the topical creams that are said to sap out even the darkest inks? Considerably cheaper than lasering, and painless. Wrecking Balm not perfect, but good enough if you're going to get something over it. [/ QUOTE ] i'll have to mention this to my friend. she went in to get…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
Hey, it's been a while! In the past few weeks I've been finalizing the interior of the restaurant, mostly working on some props to fill the space (including the weird deer). I also used a few asset packs from Dekogon and some other assets to speed up the process. There's still a few things I want to do (decal + detailing…
Alright, I got a little time to do this thread so I'll post my process and little things I thought when jumping from version to version. It's a shame I didn't have time to share it here before so I could get the great feedback everyone else got but I sadly heard about the contest about three days ago and my workload at the…
Well I decide to make a thread for this WIP so that people could give me some feedback on my progress instead of just being a blip on the WAYWO thread. I decided to create this as a basemesh that I can go back and use for other similar projects. The ears are easily adjusted to be normal human ears. Anyway, my plan is to…
Wow, it's been a while. To be honest I think I forgot about my Polycount thread for this character. I've finished her lowpoly version for the most part. Actually I finished it a few months ago, maybe in December. I've been waiting for a friend to finish the rigging on her but because he's moving back to India soon I think…
Nice gesture! I get the feeling that her rib cage is a bit too enlongated. Idealy, if she was standing straight, the distance between her chin and the height of her nipples should be about one head. Obviously you can account for gravity and make that a little bit lower. But, as a general guide line, I would avoid going…
Couldn't work too much today. Even so, I finished her top and part of the belts. I polypainted the fur and did again her frontal cloth. I wasted a lot of time on details on the buckles that is barely visible sadly :/ I worked a bit on breaking the symmetry on the hair too. Thanks one more time for the feedback! I also…