Well I decide to make a thread for this WIP so that people could give me some feedback on my progress instead of just being a blip on the WAYWO thread. I decided to create this as a basemesh that I can go back and use for other similar projects. The ears are easily adjusted to be normal human ears. Anyway, my plan is to make this character from the ground up with all the layers built as well. To many times have I seen poor textured nude/semi nude models in game when you remove armor. My goal is to make a model that looks good even down to her skimpies. I'm also going to be trying some new techniques for baking normals and stuff.
At the moment her hair looks strange because I'm planning on using planes and alphas to top the cone type things on top of her head and to end the braid. Without further ado.. here's a pic of her so far. Please feel free to post or PM me advice, crits, questions.
Replies
The body is awesome but what really strikes me is how mannish the face is. Round off the jaw and cheeks, plump up those lips - raise them a little too, and enlarge those eyes to capitalize on her femininity. There's something about the trapezius/collarbone/deltoid area that's bothering me. But i can't quite put my finger on it ...
But otherwise, looking really impressive. I like it. Can't wait to see some armor on her!
Crits:
- Her upper lip hangs too far over the lower lip toward the corners of the mouth.
- The clothing needs to hang like clothing. Right now it looks like you painted the edges of the clothing but didn't take into account how cloth hangs and stretches.
- The eyeballs might be too small for the eye holes.
- The hairline going around/above the ears looks pretty high.
Keep at it, you've got a really good start!
I'd move her lower jaw inwards, quite a bit. And make it alittle bit smaller / feminine.
And her buttocks could be alittle wider
Other than that, a great model!
Btw, first post. Yay me!
Hope to have something to show after tomorrow.
Hopefully the next post you see from me will be a finalized normal map on my lowpoly mesh and maybe some planes where the additional hair pieces are gonna be.
Cheers.
My only crit would be in the face, the brow ridges look slightly too prounounced and the forehead is a bit too flat, just makes her look a tad manly. Another thing that struck me as of your previous posts to this latest one is the eye recession seems too shallow but here it looks fine. Just wondering, is that due to the shading alone or did you alter this?
Are you happy with the face? The jaw is quite wide and pronounced for a woman.
I don't mean this in a perverted sense, but her underwear is looking really modern. Like skimpier version of what women wear in yoga classes or something. And then you've got this intricate ancient armor on top. The two styles don't mesh well at this point. I can only assume you intend for people to see her underwear otherwise you wouldn't have sculpted them in such nice detail. If this is the case, I think better make the era more consistent.
Other than that, I can't wait too see her face fixed and the finished highpoly/lowpoly Looks like it can really turn out to be something cool
coming along nice though