Hello, I'm preparing to take over an abandoned mod for Kerbal Space Program, well two mods but hey... I can program (Really!) but I am more of a CAD person than a blender person, it doesn't really work on my version of Linux anyway... Kerbal Space program is an awesome aerospace simulator built in Unity that rides the…
Just a minor crit, the area around where the hoodie wraps around the neck doesn't have a feel of tension due to a lack of wrinkles in general around the loops and the general area. In contrast to what someone else said I think you actually need to up the contrast in lets say again the hoodie area so that it's easier to…
It's actually not that bad, if you have a 2nd monitor like most animators do. Almost every rig/animation package has a mother fuckton of menus and curve editors. I played around with it a year ago and Most of the time you won't have the first 2 windows expanded, except for a few min to preform specific tasks then they to…
ElysiumGX: Actually, I've seen russian military gear designed like that, and I've seen a few pants in wal-mart with a similar structure. Biceps, maybe. She is a teenage chick... Kman: oh, thanks for pointing that out. That would be a pain while animating. I also might want to pull the pants up all the way till they…
The face looks great nice work so far. Crits: You need to study up on neck muscles. The neck itself isn't too long but the shape and bulk of the muscles are causing the stretched look. Muscles don't really sag from one point to another what gives the neck its tapered slope is the build of different sets of muscles. Here…
The industry definitley goes through waves, usually tied to the overall economy. I remember it being like this during 2008-2010 where there seemed to be a ton of studio closures, layoffs every week etc. With interest rates blasting upwards, it is a lot higher risk to fund speculative projects these days, when money is…
So outside of the hours spent today geo-referencing a *.xyz terrain file and it's corresponding color map (and fixing projections...) I ran a test using what we will be using for in-game graphics, and with my hardware and GUI running 3 animated stat-bars (no radar map yet), it was a steady 28fps. I am very happy because I…
I got a couple cool updates to share. Firstly, I tried to make the UI a little more readable by making some pseudo-sections. I also have started including a "READ ME" file that includes all the descriptions for the scripts. This way you will always have them locally if you need them. **IMPORTANT!** If you have used this…
First time poster, long time lurker -- I know way too much about this stuff: You're confusing a few key concepts that matter aesthetically -- "magazine" (what some folks mistakenly call a "clip"), "drum", and "cylinder". A "cylinder" is the part of a revolver that holds the "rounds" (what some folks mistakenly call…
I don't really buy into the notion that the nature of the game industry is to temporary for a union to be effective. Seems like even more of a reason to have protections established by an empowered agreement! An agreement should be smart enough to require employers to include fair compensation in cases like a Team Bondi…