It's tre-bu-shay, you loonies. I say meem, as does everyone else I've ever heard say it out loud, but now that you mention it, "meh-meh" or maybe "mem" is probably more correct given that it's short for "memetic".
The latest version of Wall Worm now has a native MDL Loader and MDL geometry class to use Source Engine models inside the 3ds Max viewport. https://www.youtube.com/watch?v=gdXpy4aWERw
Dang Dawg I like! Snygg pose med huvudet, överkroppen va jävligt snygg, tror dock att benen kunde va lite mer isär och smalare. kroppen i sig kan kanske även utvecklas mer, gillar fötterna! :)
Hello. I want to present you fixed version of Cannonfodder's MDL Decompiler. Bugs fixed in my version: No more "IDST0" to "IDST," changing. Longer file name boxes. No more AppId blablabla error. Accepts mdl files from TF2 and L4D2 without any manual edits needed. Have fun. Downlad link
Im actually kind of in the same boat as you. I got my foot in the door as an animator, and have taken a liking to rigging, so ive been doing more and more at work, but im more of a generalist. Ive been looking into what i need to get a job as a full time rigger somewhere. Definitely learn python, not mel. Mel is good to…
Actually, I don't know if it is run by a woman, dude, Zeus or a god damn polar bear and honestly I don't care. My point was still, if I made one about hot girls in the game industry than there would be a god damn youtube video about how bad of a person I am. No matter what I still have a point. It may not be valid in your…
[ QUOTE ] Not only was I off work today, I've also just been to see the 8-yearly Eels gig in york Utterly mental. No butch, but a stage-spanning multi-stuff bastard Chet instead. Stunning stuff. Two men in total control. [/ QUOTE ] I envy you...Eels rock!
Hi experts, I am currently working with some quick iteration isometric environments, and decided to use Toolbag as the rendering/showcase tool. The style should be more cartoony with the cel-shaded look texture. The look should be similar to the toon shader in Substance Painter. The problem is I like the rendering quality…
Hey dude, we decided not to go the cel shaded route for the project I am doing. Personally I can't build shaders in Unity, I'm just a Maya/Zbrush guy. Was going to have our Developer do it til we dropped cel. Your description makes sense to me though since I learned that cel is done by creating a duplicate that is expanded…
Hello folks, I created a small script that applies a lambert shader for each object selected. Installation instructions: -------------- Install in Mayas Script folder: C:\Users\[your username]\Documents\maya\scripts Call it by either calling it from MEL prompt or add a shortcut with LambertPerObject() --------------…