Working on the lowpoly model for awhile now. haven't had much chance to sit down for a few hours striaght so any time i had I'd work on it. Here's the progress: The tri count is at a whopping 28k. Now I know it's a lot but save for a few tris I think that'll be my final tri count. I've been following Xoliuls Dozer part 2…
The content is pulled left a bit too much. On a larger monitor, it's a small section of the left side of the screen. You may get better results from centering the whole thing. There's nothing wrong with the gold border to thumbnails, but you may find this is a hassle to update every time you adjust your portfolio. It's…
You're working in 2D but, that doesn't mean everything needs to orthographic! Get more of the perspective going. In the above picture, the character's right arm is way too long in comparison to the left arm. The wrist needs to be shorter. When you're working on pieces, generally your mind's eye won't notice the…
Works great for me. The yellowish glow makes for a nice focus / separation of foreground and background. The materials could maye be a bit more different regarding their glossiness, but that might be due to the lightmapping (are you using something for extra reflections, like a cubemap?). But even so, it's working fine.…
so the 'Edit mesh' modifier in blender ? wtf is it supposed to do apart from freeze the previous modifers in the stack. Once you add an 'edit mesh' modifier, it seems to be destructive ie if you delete it you are left with a version with all the modifiers applied. maybe I am missing something here? might be just as easy…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
hey all! so lets say you are making an environment, but your meshes are looking a bit flat and polygon starved. well rest easy! I'm here to tell you that the solution is not to add more polygons, but to put about 20-30 minutes more effort and attention into your normal map. lets have a look at some examples: this mesh is…
ehrm... lets make a very simplified example: Front right wheel hits a rock. Physics "says" the front right wheel has traveled up 20%. Engine plays animation clip "spring_FR" to frame 15 which equals 20% up movement. Of course this happens live so the suspension matches to the wheel at all times. Now lets say the player is…
Oh boy, a double post for my first bit of work... *sigh* One of my peers challenged me to a sci-fi helmet make-off (proper English?). The idea is to show each other our progress as we go, and this will push each of us to work harder since we can see what the competition is working on. We have one month to get the whole…
Technical Animator Job Description About Black Matter and Hell Let Loose Black Matter is an independent development studio founded in 2015 to support the development of debut title Hell Let Loose. Made up of an international team of selected artists and programmers, Black Matter is focused on creating beautiful worlds…