So having trouble with my rig. Just started it out and set up the basic ik for it as i want to have it where when the pole behind the move ups it has it where it bend keeping the knee forward but for some reason it doing it in the opposite direction. i checked the pole angle and all. I'm including the blender file. Here is…
I have been working in Max, as well as animated with the help of their skeletons, and with the help of CAT. I looked through a lot of lessons on the various rigam, but I have not had the full understanding of the construction of system interconnections in the Max. Remain open threads that do not allow yourself to come up…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
you can't have two roots to a tree - that's just silly and i expect its actually a misunderstanding the programmer needs to control part of the skeleton in code - that means they need to be able to find the root of that section - there are many ways to achieve this and they have chosen one (arguably the easiest is by an…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5. We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is rigged in…
Hey guys, so its been quite some time now since i last posted on this. I've got a few mech animations sorted including a walk cycle, a run cycle, idle and strafe left and right (the strafing isn't as good as i'd hoped) but these arn't much of importance for the final project. I've also got several animations of the gun…
Nitewalkr: thanks for the tips, I've done a few more animations and have placed more movement in the hips. I think I'm going to go back to weeble because I had a lot of fun working with him. These ones I'm pretty sure need more work. One really big problem I was having was when I was using Motion Flow, I couldn't get the…
The current precision is not 100% perfect but very very high. Nothing to even slightly worry about and with the wheel using the helper position it is completely unnoticeable. Even when you zoom in all the way. To answer your question, the FBX export format does not nearly support all this nifty stuff my brother used in 3ds…
Crossposting from my sketchbook. I posted some of these in the usual pimping and preview thread, but this is a much better place for rigging :) These are two robots that I rigged for a current student of my 3D course, Stephen Gibson http://www.ssgibson.ca/ He modeled and textured these badboys and I worked my magic to give…