Hey there everyone, I'm trying to model some capsule indents into a panel of sorts for a sci-fi scene. There seems to be this odd bump when I apply turbosmooth and I can't seem to fix it :/ Any help is appreciated!
Found this concept from remotecrab131 and thought to give a shot on 3D. The blocking and UV's are done I guess, now I gonna try to texture on substance painter. So far just basic surface shader from arnold:
Hey guys ! I've decided that creating a tank will be great example to polish my skills in modo and get criticized and get better as an creator So let's start ! Thank you for upcoming advices and comments in advance.
Hey I've heard that you need to use straight uvs with hard surface models I was wondering why? Also do all edge need to be straight or only the borders?
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Gotta be honest, apart from novelty value and easier to design, it still looks like a blobby car done in zbrush. I'd just redo it with the regular hardsurface methods once you've established the shapes...
Some Zbrush sculptings from today. This guy was a hardsurface test in Zbrush. Some warrior like that which can be placed in some war scenarios in the future. Currently Wip, try to work this guy out.
a lot of the robot/hardsurface looks a lot like halo sure but there's a lot more variety in the environments I feel like. I'm really excited about the concept of the game itself... can't wait to play it.
Even though I'm learning to become a professional character artist, I find it also interesting to create some hardsurface accessories or props for characters along with organic stuff. And I'm not just meaning clothes.