Hey there guys. This is a fanart I did recently, based on one of Final Fantasy VII’s backgrounds: It was very fun to make overall, trying to match the lighting was a very fun challenge. It was rendered in real time in Unity 3D.
Heeey guys, is my first time here we made some skins, hope you guys like it. (# ゚∀゚#)b PP-Bizon Glock-18 Thank all u for the supp. (ノ◕ヮ◕)ノ*:・゚✧ (# ゚∀゚#)b
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Switching to Modo and wanted a short project to get used to the basic workflow. Modeled and rendered in Modo, textured with Substance. Open to any feedback, thanks for looking!
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
i assume you already checked for 3d rips from said game on the usual platforms? typically stuff happens to end up on sketchfab, deviantart and such. if its an unreal engine project its more likely stuff will end in the wild BUT i look at character stuff mostly and don't know if the same exists outside my bubble