going to have to flake on all of you tonight, not feeling well. Not sure if it's a bug (all the artists in my "bay" are sick) or if it's my stomach issues flaring up. Feel free to pay Ross to tackle me at work tomorrow. Sorry all, seriously not feeling well at the moment.
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
In terms of procedural generation, it never was meant to be a cure-all hence I said it's going to take DECADES to bring down costs. Perhaps I should have just said "improvement in tools and techniques" since that is what I was thinking when I said that. Basically - solving major problems and getting rid of bottle necks,…
My focal length varies slightly image to image to image. it's generally around 35mm but I have lowered it to 20mm in order to fit all the assets into place in the scene as the space is so tight. To be honest, I haven't considered the foreground, background etc. Should I look into this? Hmmmm, so should I target some areas…
One thing I noticed straight away is the smoke from the flares/small fires looks like its being blown in strong wind, while the falling snow is gently falling pretty straight down. I'd also say the flakes are a little large. Looking nice overall though :)
Or, hes sick and tired of the same old grey back ground crap and desiced to add some flare to it. Geeze guys, just laugh and ask for the wire frame. And you could bump up the AA. A lot of star steps for the render. And looking at it closely, that is the low poly. what does the high poly look like?
Hello everyone. I am attempting to set up a 1D blendspace in Unreal Engine 5, using animations re-targeted from Mixamo to the Unreal Engine mannequin. While the animation previews correctly, it exhibits incorrect behavior within the blendspace. I am using Blender 2.93 and have also tested exporting with versions 3.2 and…
Hello! Ive been working on this little alley environment based off of concept art I found for Rings of Power season 1! Numenor was one of the coolest places showcased in the show, and I felt like this concept was not only visually interesting, but it looks like it can help me to reach a few goals ive been wanting to…