Some of my 3D projects! Models created in Maya, Zbrush, Substance Painter. Rendered in mental ray and Arnold renderer More project here: https://www.cgtrader.com/jackfurneri1984#tab-cg
Hello everyone. :) Here are some highpoly models that i made when i worked on Mirror's Edge Catalyst. Hope you enjoy them. Rendered in Arnold for Showcase.
Had a lot of fun sculpting this during an afternoon and I got some neat renders in Maya Arnold. I recorded a timelapse and more renders are on my artstation: ArtStation - Frankenstein
I made a puppet (alternative name Korabluska) which resembles Arnold Schwarzenegger! I am a refugee (government a10 recipient), who spent 3 years in federal jail and now I am out with this. I was tortured cruelly by the FBI (with special equipment) for 14 days in suspicion of immigration fraud ( to make me confess, but I…
I think more detail is less of what you need. You need to back up a couple sub division levels and focus on nailing the landmark locations like cheeks and chin because right now I don't see much Arnold unfortunately. Here's a sculpt of Arnold's anatomy that looks pretty dead on that may help a bit (he even has a sketchfab…
I have a piece of clothing. I have some medium and small details sculpted on it in Zbrush. I also want fine fabric details on top of all. The easiest way would be to add them in Zbrush with the Surface noise and export just one single displacement map. However, my height map is too fine to read well with the surface noise.…
Is there a setting (for Arnold Renderer) which allows you to Render Region while still keeping the resolution of the full render, in other words to make it so that Maya doesn’t crop the render to the size of the render region when saving the image. So basically to render the image like this instead of this. When I was…
[FONT="]Barajoun Entertainment is now hiring the following talent for upcoming CGI Feature Film, which would release worldwide.[/FONT] * Assistant Animation Director * CG Supervisor * FX TD Houdini, Maya * 3D Generalist * Shading Artist - Arnold * Lighting & Shading Artist Maya, Arnold * Senior Nuke Compositor If…
Hey :) In Unreal engine (https://docs.unrealengine.com/en-us/Resources/Showcases/PhotorealisticCharacter#hairauthoring) you can take advantages for hair texture when you use an "Unique ID"-Map (which will assign different color-shades to single hair strands) Now i was wondering, is it possible to arnold-render XGen-Hair…
With Maya 2017, Mental Ray is no longer a part of the package, and it have to be bought through nvidia now. I never used Maya 2016 because it was so damn buggy, and I've been thrust out of 2015 when mental ray kept having the abort render error. Now Arnold is having it's problems (yay!) I get a lengthy message and…