A "why" would be useful here! What about looking up historical armor would inform the work here, in particular? Does something jump out about the armor here that feels particularly egregious to you? I think looking up real world examples is always always beneficial, but something about your comment feels more barbed and…
It's off to a good start. I like the look on the concept of a jumpsuit with armor strapped to it. The concept reminds me more of Samurai armor and less like power armor, but on the model it goes the other way. I think you strayed too far away from the concept and lost some of its charm. It feels like you went for "standard…
@Aesir, I was about to post that about the controls. Dang rascals. @Stinger, I don't think it's a shame at all that jumping and running don't increase acrobatics and agility anymore. All it did was make me jump and run whenever I could which is a fucking annoying way to play to level up skills. Also constantly jumping and…
so the concept for this has totally changed , it will now have floating armor on a humanoid body and have two sortof spike gauntlets that can shoot energy out of them, and also for the super shot they clamp together and the floating armor clamps over it to keep them together.. my friend word made this Very Rough Sketch…
okay saw the PA set of the cleavage issue thingy. personally i think is quite funny to see this 2 thing pop out from there XD - I'm not oppose the cleavage showcase on armor thing , in fact i actually like it teehee.(big fan of shunya yamashita's work) - but then normally i like that on female who wear light armor or…
Im not sure if you are going for another type of shoulder armor but from what i can remember space marine shoulder armour is alot more rounded at the top from the side view, so maybe put a ffd on an modify it alittle.
Hello everyone ! This is my first post here :) I just started a personnal project for my upcoming portfolio in order not to have only schoolwork. So I decided to learn the UDK Landscape system and fill the map with assets and foliage. The map is inspired by Tolkien's description of Arnor, one of the northernmost kingdoms…
I adore the armor, very solid shape and design. Good materials, interesting to look at. I personally don't think the face/body suits the style of the armor. They're well done separately, no comment there. But imo don't work together well. I do have two comments on the face, first one being that I think the lips could be…
Hey guys. I wanted to share my latest assignment at school. Our first week, we had to make a base human male and female model that had semi identical UV space for the addition of armor the following week. We had to model, UV, and handpaint the textures using Max, 3d coat, and photoshop. Our armor reference was some from…
light/Armored/bio/building/massive/whatever doesn't affect anything unless the units attack says +6 damage bio, or whatever. Armor is a point system, some units have armor already, and you can upgrade armor. 4 armor would means each attack gets -6 taken off of it. So lets say a zergling is attacking it, it'd barely do any…