you need to rethink your forms, forget the texture for now. the model itself should be your main focus at this point as it looks nothing like a Nauglir (cold one). you need to give greater bulk to the rib area, and the hind legs. its legs need to look like they can cary the 1 1/2 ton of weight that its body holds, the tail…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
[ame=http://www.amazon.com/Photographers-Eye-Composition-Design-Digital/dp/0240809343/ref=sr_1_1?ie=UTF8&s=books&qid=1281553292&sr=8-1]The Photographer's Eye[/ame] - A recommendation from someone over at CGTalk, i got it mainly to improve my composition skills. Haven't read that much of it, but it seems pretty thorough.…
I'm seeking some guidance and feedback on my current work pace and portfolio. I've been working on several projects, and I'd like to get your input on whether my time estimates seem reasonable or if I need to make adjustments. Here's a breakdown of my recent work with estimated completion times: Portfolio Link:…
To get the material maxscript working you can record the actions with the max script listener (lower right corner, right click the pink box and choose open listener), under macro recorder, enable everything. Then preform your actions and see what kind of code it spits out. for me when I assign a material to slot 1 in the…
When you press shift + strg and you press an command from the menu it pops out in your shelf with the current settings for the command. Then you can drop it into your script editor ;) i use this for example mostly for exporting animations global proc dm_bakeANI4export () { // select Bones which will be baked select -r…
Here's a script "UV borders to hard edges". The algorithm is quite simple: 1) Select UV borders (used part of Renderhjs' script for Roadkill uwrapping) 2) Convert UV edges selection to EditPoly edges selection (Max is a real pain in the ass!) - my part of the script 3) Make smoothing groups in hard edges style (used script…
What I'm trying to do is get 3DS Max to import an obj file that contains just points. Whenever I select the file I get "Nothing to import". I opened the file in notepad and it looks fine to me for what I have been able to figure out about obj structure. This is part of the obj, the rest of it is the same structure for…