hazardous: sorry for the laaaaate answer >_< its just specular, though on my laptop i don't have reflection either and only spec, guess its a hardwarething :) ok here is a new load of stuff In 2008 and 2009 i worked on "Settlers7" by Ubisoft and Bluebyte, after my work on Settlers 6 and the addon it was again quite a huge…
[ QUOTE ] You really have to take in account visual cues. You can't just drop a guy and have his buddy walk next to him and not notice. [/ QUOTE ] Ok, I shoot a guy in the face, and his buddies 100 yards away notice, nevermind the forest cover. Speaking of which, those koreans are awfully good at spotting you through dense…
Zork, I played it last week for the first time, totally stupid, talk about your ancient story telling techniques and outdated graphics... pfftt what a waste. For me it was a continuation to a revolutionary game. You also have to drop yourself back a few years, considering that the graphics still more or less hold up is a…
Greetings fellow polycount members and potential employers! My name is Roman Masalov, I'm a freelance concept artist and illustrator with 7+ years of experience capable of wide range of work: from character and creature design to environment and props design, using both 2d techniques ( painting, photobashing) and 3d…
Tutors & Services — on-demand 3D pros for projects, training, or both. We’re a network of vetted specialists available for contract work, collaborative screenshare sessions, or 1:1 tutoring — so you can ship faster and level up along the way. SketchUp + Lumion: modern waterfront villa 👉 View archviz services Fusion 360:…
Hi! Yes, like that (loop of selected edge). You can merge both halves together along one side, so you end up with one UV island. Here is an example on Sketchfab that seems to do it that way (you can check UVs in the viewer). UVs like that make it easy to simplify the model (LODs) without breaking them. Btw, I assumed this…
Hey everyone! Been pretty stuck on how to solve this problem. Want to try make a character that could be used in film. Every tutorial I look at for film uses models that are SubD models and they create displacement maps in ZBrush. These aren't SubD models 🤔 They're kind of models with gross topo. The only way I can think…
This took me a bit but I finally finished a weapon referencing Mike Azevedo's concept art of a street sign mashup weapon! I learned a lot and had a lot of fun modeling this super cool looking prop-- which was all done in MAYA and Zbrush. I painted and textured in Substance Painter, then rendered in UE5. The wireframes were…
Calling this done, made slight changes, more images are up and individual props at my artstation if any one was keen. https://www.artstation.com/artist/johneyre Moving on now, I want to do a ruins style scene but I want to do a small prop first something scifi. The hardest part is finding some good concept art haha
[ame=" https://www.youtube.com/watch?v=ul4qcdpeRZ8"]Inside Carbine - The Prop Team - YouTube[/ame] [ame="https://www.youtube.com/watch?v=gOGpVA5Z0P8"]On the Record - Questions for the Prop Team - YouTube[/ame] I didn't see these in the thread and I guess it was posted almost a year ago on youtube...anyways, it is pretty…