Shadowark Studios is seeking a Texture artist. We mainly use Blender and the game engine is Unity. You may either response to this posting or private message me to apply.
Hey guys, I am attempting to make the texture for the red and dark red tread but am having some difficulties about ways to go about it. Would any anyone happen to know the best way to approach this?
So I'm trying to make a module set, however when I put the wall with the door in the texture doesn't match up... When I clone it again it seems to get smaller and smaller each time... They both use the same UV Map and material... I'm using 3DS max.
Hey Michael, sorry for the confusion. I guess a better way of saying it would be an alpha stamp or alpha brush? But yeah, I'm using it as a displacement map. And as for exporting it at a higher bit depth, this is just a texture I got online. I don't have the original sculpt / source. But I still don't understand if those…
We want to achieve a look similar to the image in the online link below. https://us.v-cdn.net/5021068/uploads/editor/ha/dvbji4yntz6g.jpg We were able to model our test character and assign the different color ID's but are unable to achieve the correct texture look. From the online image we can distinguished a number of…
I agree with woody and SkyGround, and from my personal experience in doing hand-painted textures, I would suggest not only working from a photo reference if you find your drawing skills lacking, but also to draw out a concept design so you have some sort of game plan to your textures. I would also add that if you're having…
Hey, I'm looking for the best option for texture painting. So I was wondering what you guys use and why you like it. any other input is welcome. cheers
CGSociety just put out a little article with 10 texturing techniques. Probably not new for a lot, but I certainly learned a couple things. http://features.cgsociety.org/story_custom.php?story_id=4678