I mainly use Marmoset, but I also use Octane and a few other rendering engines, so I figured I'd come here to get some advice. When I'm trying to set up an environment for my renders, sometimes I have a hard time picking a cube map. When texturing the object, I generally set the environment to "studio 2" or just the…
I have a scene for an animation I'm working on where I have several planes with an opacity map on them going behind an omni light with a volume light effect on it. The problem is that the volumeness is somehow causing the entire plane to show. Even if the plane's material is completely transparent I can still see the…
I'm just glad I made some sense. :) 100% improvement on the face. Nice. Almost seems that the belly is a bit wider now then it was before. I am personally curious what's the main piece of advice that is split in conflicting opinions. My advice on critique in general, (especially conflicting), is take it into consideration,…
Hey all ! :) your favorite African tech artist is back from the dead x) [Mesh Blend running in Maya 2018] A quick fix has been published to make AMTools compatible with Maya 2018, while AMT2.0 and Mesh Blend 1.5 are both in preparations. I've tested Mesh Blend on Maya 2018 and it does seem to work fine, please let me know…
Its a cool site, but not a great portfolio site. The site steals focus from the art =/ The art needs to be free flowing and not obscure tiny thumbnails. I really like the site as a site, but I just don't see it working well "right now" as a portfolio site unless you tweak it. - Increase the number of thumbnails and the…
Hey all ! :) your favorite African tech artist is back from the dead x) [AMTools running in Maya 2018] A quick fix has been published to make AMTools compatible with Maya 2018, while AMT2.0 and Mesh Blend 1.5 are both in preparations. I've tested Mesh Blend on Maya 2018 and it does seem to work fine, please let me know if…
Here's a bit of what I tend to do. Maybe it'll be helpful to some. I uv sections as I go, and start grouping them together in whatever way makes the most sense. I set aside any alpha bits that I can keep seperated so that when I start placing stuff, I can keep them together without worrying about alpha s creeping into…
I have Polycount set up on my RSS reader, so I get every new thread loaded in quickly glanceable chain and if I see a thread I like but I don't have something to post I set it up in my subs and check on those threads later with the sub box. super effecient and I never miss any cool art. Now if only I could get the WAYWO…
Nice to see some progress :) Try to make the masks sharper and get rid of that square shape - you can clearly see the transitions between your decal and terrain texture. You can get much more depth in your scene by increasing SSAO and making the sky colour darker (this will make the shadows darker) in the Time of Day…
Heya, I can completely relate to that line of inquiry. I was doing the same not long ago, and also coming from a Maya background I couldnt really see the worth in Modo at first. Even looking for examples as to why it was better or faster was not easy. Once Modo steam edition came out ($150), I ended up giving it a chance,…