Project Title: Klepto Description: Klepto is a sandbox burglary simulation game featuring character progression from the amateur smash-and-grab opportunist to a high-tech criminal professional. For additional project details, check out the Steam Concept Page. Includes: Sandbox neighborhoods Multiplayer VR Support (Oculus &…
KIRARITO Inc. are ramping up a new 3D team and looking for a dynamic and passionate 3D Artist to join our group of highly talented and creative individuals in Japan. Do you have a passion for pushing the limits of visual fidelity in real time character and props rigging? A thirst of innovation and solving difficult…
I agree with some of the others in this thread when it comes to using the word sci-fi to describe one of you're props. I was expecting to see something more like this: http://linuxgamingnews.files.wordpress.com/2009/10/generator_room.jpg That has a more interesting shape and detail, staying with primitive shapes is not the…
Man some awesome stuff going on here. The demo was great! Theme Week! This week environment artists will focus on a prop! This is entirely optional and simply to help those who would like to concentrate on one area of study. The idea is to create a simple modern day prop that would be at home in any current gen game!
@beaulamb1992 No worries man :) If your PC is any good, crank the res right up to 512 or 1024, will make a world of difference in how realistic your scene and props look :) As for the spec map... You have more chance of someone on here helping you with that issue if you post your textures for that prop on here :)
1) Its all worth keeping 2) if by refining you mean finishing then yes. 3) Ashbust = great for practice. BUT having to comment out that your work was based off another's (even as much work as you did to it) is still a tiny black mark in my eyes. It will help if you post a link to an image of the ashbust so they can see how…
Thank you so much for your comments Alex_J! I'm trying to create high quality and realistic props for a portfolio so I wouldn't be able to determine the needs of the game or use case of the prop. My goal is to produce assets in a reasonable amount of time without cutting corners. Thank you for the profiling suggestion,…
I've added some trees and created a few props for the scene. I've also created cables using the ue4 built-in cable system which is awesome (never knew about it before). My next step would be to create clothes for the boy and some smaller bushes, and props covered in snow (rocks, tires, crates, etc).
looks really cool! The lighting sets a really good mood. I don't know how well it would fit into the brief that you got, but maybe some more broken props on the floor that convey the world and its story (time period, culture). Just a few props I think would do a lot for the scene.
Just a quick update here. I've gone in and layed out some proxy objects to define the scale of the main props, like the tables, power generator etc. I think I'm at a far enough point now where I can start to move forward with this, and actually get some texturing and highpoly props going. Cheers!