I had a joint rigged face and needed a blendshape version. I posed the blendshape targets I needed on the timeline and then duplicated the mesh at each pose and added that to the blendshape rig. There were 80+ blendhape targets and I was able to generate it less than a day. Further iterations to add/adjust targets only…
@Detilium Thank you sir! The game is running on Unity 5, and the opening of the trailer was done in UE4. @_Kratos_ Thanks! @Spudnik Thank you fellow workshopper! @Acealmighty13 Definitely stop by! We'll be at the Unity booth. @dustinbrown Thank you! @jonnyallenlwt We're definitely planning to put it on Steam, but we have…
@Eric Chadwick can an effect like this be applied in a 2D space? Or I suppose in a billboarded space. The reason I'm hesitant to go back into a development space to try this is that I did the exact same thing a few years back. I tried both Unreal and Unity, and where Unreal never spit out anything functional, Unity at…
Thanks for fielding my question, guys. I really appreciate it! I would really love to integrate some type of Polycount challenge for my students. Maybe in the spring. They have a large final project that I think could jive with that type of format. Jon's point on this idea is excellent, we can work in parallel even if we…
There's a few other techniques (heightmaps from bevels, gradients, etc) that you can use to pull off similar effects already. I think Sprite Lamp looks great and makes the process a lot more intuitive to understand but it definitely gets a lot of the extra awesomeness from the bespoke painted maps, which you can do already…
I would just pony up $19 and get UE4. UDK only does PBR if your team has converted it to do so, so that is out for most. For unity free, you will have to cobble together quite a bit of add ons to get it up to UE4's quality. Toolbag2 is a fantastic package to display work in but has a bit steeper price then UE4. Unity 5…
Do you want it to look like a game scene? Or like a film scene? Film = do it all in 3ds Max or Maya... animations, renders, etc. Game = use a game engine like Unreal or Unity. Using a game engine is more difficult, since there are limits built into these tools which help artists make game scenes that render properly in an…
If you're familiar with Java / Python, I suspect it won't be much of a leap to start working with games. Many games use a scripting language to implement gameplay mechanics (Unity as an example can use Javascript, and some engines use Python). The vast majority of games are written largely or entirely in C++ (including…
I don't have numbers, but there are some great workflow tools and improvements coming that didn't quite make tbis release, but Adesk don't do the big annual releases anymore. It's been quarterly so as features are ready they get dropped into the next cycle. The good news is that Arch-Vis industry has finally realised the…
I'm interested but I'm wondering how well it will export animations to various game engines. From briefly reading through their forums it seems that a few people have had varying levels of success getting FBXs with animation from Messiah to Unity. So it looks like it will "probably" work. Ah, here's a thread with quite a…