Hey to all, I was wondering, if anyone in here is willing to share some insight and maybe (pretty please) share idea and techniques on how to create and fake special materials/effects in UDK to save up on resources for low-end, small/portable quality games. An example of what I mean, is recently (after much beginner…
Hey guys, just got my hands on Substance Designer two days ago and am facing some technical difficulties. Assume I know NOTHING! I've been playing with the nodes and viewing my changes on my own model in the 3D view. The problem is, my changes wont always be true to what is actually in my graph 100 percent of the time. Let…
Hey guys, I'm going off this tutorial that seems to be the go-to method for streamlined game ready hair from zbrush http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I'm stuck at configuring the insert mesh brush using curves. The WeldPoints button under geometry is just not working 100…
"Run in compatability mode" and "Run as" didn't work for XSI. Sadly that option works for too few programs [ QUOTE ] So if you do switch to x64, go with NOD 32, it friggin rocks. [/ QUOTE ] Seconded
Looks spot on! Really like it. Especially the antler shape. Disappointed he lacks a red nose, but, oh well. Only thing I'd change were I an art director would be the fur cape, which looks a bit flat and matte! I'd love to see a bit broad fresnel/fuzz shading on it, to make it feel a bit fuzzier, without drawing the eye too…
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…
I played with that issue a lot on this little project/test of mine after reading about this, i got a lot of info here :https://www.artstation.com/artwork/2xeYRx If any of it helps great, if not, i really don't know what else to do, since i can't code my own scripts (custom section) you might somehow be able to fix it. Good…
I saw this last night, and didn't want to be the first to respond as I'm not well-versed in characters. But... For one, you have a lot of divisions in the back but none of the edges are really helping to define her form. Things are very blocky and flat, especially in her back and neck. As for the breasts, the problem is…
Nope, no crazy symptoms like her (I suppose she used to work with her nose on the screen - something I actively avoid) but at the end of a work day the fatigue can be pretty obvious. Maybe not much more than after a regular day at a regular computer tho ... but I think it's still worth being careful :) I toned the…
Hi Razor, this is quite an ancient thread. I almost forgot about this script. I'm quite sure it is possible to take into account multiple cameras. You must be aware that this script takes into account only camera view direction, and not camera frustum. It is something I'd like to code and include in the new set of…