Couple of updates for today - we just presented our work for our beta deadline so I'm taking the rest of today off for a small break but I'll be back on my game tomorrow =) Firstly, my first pass at hand-painted detail on the secondary trunk for the cat tree. I like this one more than the main trunk painting because I made…
The simplest way to generate an accurate a curvature map is through genererating it from a tangent space normal map. And that does require uvs. Just saying. I've checked out a lot of ways to do this when I was making a material function for unreal for this.
Probably because doing this with nodes is pretty straight forward. In case of adding them using an alpha, you just multiply the alpha on B before adding it to A. You could definitely make some custom material functions for this.
Mindblowz, I'm sorry that 1.8 isn't functioning well for you. Would you please send me an e-mail at jonathan @ quixel . se so I can get you some additional help? :smile:
In Blender 2.5, you can set the hotkey for Quit to the left mouse button. Other functions override this, but it means that any time someone mis-clicks on the UI, Blender will quit (and it quits fast, before you know it).
They both look to be similar in performance, with the 480 Rx being cheaper. With that said, having great, functioning drivers that work with 3D applications is key to what we do, and I have not had luck with AMD cards on that front.
Thanks! Right now I'm using simple default grass wind function on foliages but this effect it's not really cool. I will try to make custom grass animation but later. Now I'm working on some important materials.
Camtasia would be my bet too. I found most other 'free' capture programs to be really nasty to use, if you don't configure them Codecs properly right off the bat or enable certain functions.
what? its so easy to remember the default shortcuts, they start with the first letter of the function!!11 T for Top, an P for perspective, L for Left, whats so hard to remember that? :P thats just... well nevermind ^^
It's a nature of dynamesh, you aren't supposed to use it for subdivisions. You should use it to block out your forms and then create new topology on top of that using Zremesher function in Zbrush or other software that can do retopology.