We share the same personal experience in that. I am currently putting together a bunch of graphics to expressly show a client end-user experience while our programmers are handling the generalized checklists. I would almost always expect to see some kind of moodboard when talking about conceptual or large scale ideas of…
So I am coming late to the party to give feedback sadly, but I feel that I should give feedback. As a character artist we need to match the model to the concept as best as we can. And looking at your highpoly model I can see that there are some inconsistencies between the concept and your model. I am assuming that the…
Turpedo I love that scene. Lookin awesome. Small WIP from me. Still have a lot of texturing to do. (haven't touched the metal) Based on the concept my brother did (keen) http://lorenbroach.com/images/concept6.jpg
I think that if 3D becomes heavily reliant on procedural generation the field will just start merging with conceptual design, people will start modeling their own designs instead of having a concept artist pass it off down to someone in the assembly line.
Looks like the concept has a lot more color, whereas your marble is nearly all gleaming white. might be worthwhile putting some mannequins in there for scale reference. i think the concept has greater vertical scale. The hemisphere shaped building has two stories in concept but you only have one. Having that sense of…
First off: Don't make a modeling reel. Recruiters and other folks often go through a dozen or more portfolios per day, and they want art in their faces as quickly as humanly possible. This means making a clear, responsive website with images they can scrutinize, rather than a reel that they have to scrub through in a video…
hey so my little team (about 6 people) and I are trying to make a little horror game! We plan the game to be something more than a jumpscare fest. Something with lore and scary environments! here is a little tech demo if you are interested: https://youtu.be/73ez9Dog-P8 The main thing holding us back currently is the lack…
Update! Ive been working on the weather system and a few models. Only a basic directional light in at the moment. Colours of the textures aren't right yet either. In the concept almost everything is gray. :P Don't know if I want to hold the the concetp THAT much. :)
Team name: Perpetual FX Creative. Project name: Title and project information requires a Non Disclosure Agreement. Brief description: Microsoft Xbox Live Arcade approved project. Target aim: Xbox Live Arcade. Compensation: Percentage of revenue offered in writing. Technology: XNA, Vicious Engine, Torque etc. Talent needed:…
This is a paid project. We are not looking for a short turnaround but something around 60 days which is more than enough. Willing to go slightly over budget if quality of work is excellent and animation is included. This project requires 3D modelling of 4 beast creatures as described in Daniel 7 of the Bible. The beasts…