A good rule to remember is that each bounce loses roughly the same amount of energy, so let's say the second bounce is two thirds as high as the initial bounce. Then the next bounce that succeeds this will follow the same pattern of 1/3 energy loss. You seem to be breaking that rule in the later stages of your bounce and…
Yeah, I'm really not a fan of people dying in one or two shots, that's one of the things that really put me off CoD4 MP, it was too much of a "you have to be looking in the right direction at the right time or else you're dead" sim... so if MW2 is even less forgiving than that, I don't think I'd like it much...
Pretty sure it actually is mist. What's weird about the lighting is that you seem to have highlights in the shadow. Two other crits: - you have loose floating leaves, and the leaves look obviously instanced/scaled (partially due to all of them aligning to the camera view?). -the contrast between materials feels too high.…
[ QUOTE ] ...As it stands, you need to go intot he options (F12) and select the option... [/ QUOTE ] ah, finally i found it. it's under options->interface->windows and then there is the checkbox. this really helps, as setting up planes is often just two many extra steps for quick previewing of different reference pics. and…
1) you probably subdivided way too much, bust it down a level or two and see how it looks, if there isn't that much of a detail hit, try using that. 2) You can break it into seperate pieces and export each piece and bake them separately. 3) Be wise with your sub divisions and pieces and you'll avoid these types of problems…
[ QUOTE ] Adam, you may trying setting your number of digits to 6 or 7 and unchecking the two checkboxes under the spinner, in the obj exporter. [/ QUOTE ] Shimmer has the right answer. Anything over 7 is too many decimal points of accuracy for Mudbox. Took me forever to figure it out when I first got the beta.
Not to mention that those two characters on the bottom (moustache-man and boob-lady) give off serious Musashi Gundoh vibe. The style almost makes me wonder if this cover wasnt done by Monkey Punch himself. Hboybowen: It's the same game, just a different title and cover. Kind of like Biohazard and Resident Evil. Still…
Same here. It's surprising that this issue is not raised more often - this makes the two apps basically incompatible. It's been a year without a fix here. I remember that zooming in and out of the PS canvas temporarily fixes the issue. You could also try the latest CS4 demo (even tho the whole is slower in general so that…
Got to agree with kdr on this, and that generally in the eyes of the law (and most people) two wrongs dont make a right). Apparently when standing behind someone it is better to insert the knife from the side between the esophagas and the vertebrae and then thrust froward away from the vertebrae as a sideways cut is less…
Richard Kain could also mean Mystic River, i think, which was a pretty good movie. Another example of writer/director in one: Michel Gondry. Not everyones cup of tea i'll admit, but he's made two very fine movies that i enjoyed thoroughly, and i'll assume his older ones aren't too shabby either.