Hello Polycount, here is my contribution to the awesome Challenge. WIP Thread: http://www.polycount.com/forum/showthread.php?t=148115 Team: Just me and only me. Software used: 3Ds Max Photoshop Substance Designer Unreal Engine 4 Software tried (but not used for the final submissions): Zbrush Unity 4 Unity 5 Substance…
What is exactly your goal ? Where do the XYZ values come from and why do you need the vertex color ? Does this thread help ? http://polycount.com/discussion/185330/struggling-to-bake-local-position-to-vertex-color-in-maxscript-mcp-for-blendshapes-in-unity https://github.com/apras/Unity-VertexTextureFetchAnimation Color is…
Here is a 4 weeks game project I've done at school. We had to make in Unity and focus it around vehicles. This is what we came up as a team of six (two designers and 4 artists). I've learned quite a few things about the more technical aspects of a game and definately it was good to finally get my feet wet in Unity. This is…
Autodesk FBX 2006.11 format worked the last time I tried it, no vetex colors though. The "regular" Autodesk FBX file format is totally borked with UDK, don't even bother with that one. Collada DAE will work ok too, though it has scale issues and the vertex colors don't transfer over properly either. This seems to be an…
I've been using Unity lately and I gotta say it can't get much easier to show your props off. All you do is drop your fbx in a folder, drop your psd in same folder, drag into scene, place lights, hit Play. Literally 30 seconds and you're in game. (I imagine UDK has special format?) One issue, Unity Indie (free) doesn't…
Thanks guys. I was able to get a pretty good grasp with your help. Talon, since you brought up atlassed textures I have another question. Most of the examples I've seen of particles use atlased animated textures rather than animating the textures in the shader. Is there a specific reason for this? The hardware Unity shoots…
For artists you could use blender, Ive test driven it and I cant tell what all the fuss is about, it works just fine. Zbrush you should have already for yourself, or even 3dcoat. For photoshop you can use gimp, I have used it and it works fine. Unity and ue4 are free till you start to sell with ue4 or you might want to buy…
Hello there, i finished this fire emblem awakening fanart and wanted to prepare the high poly model for exporting to marmoset toolbag or even a game engine like UE4 or Unity 5 but im still lost when it comes to retopology and UVs. This past month i managed to prepare a really simple character for Unity 5 just using…
You mean some node based scripting thing? no. Kismet has its uses, but far too often people try and force it to be unrealScript, when its not really built for the level of control Uscript actually has. Also its just C# man. Combined with Monodevelop's intellisense/autocomplete thing. Its stupendously easy to learn. (though…
I know you want a baked solution, which this is not, but visually speaking you want to produce an effect like this right? https://www.dropbox.com/s/7etik2vx4hnr045/windowTest.mp4?dl=0 I just mocked up that shader in Unity, it's CG, so with a few tweaks it should migrate into Maya's CGFX fairly easily. It's not an ideal…