http://www.computerworld.com/s/article/9155419/Windows_patch_cripples_XP_with_blue_screen_users_claim If this is happening to you, the fix is in that article. If you can't be arsed to find it, the fix can be found here:…
"For me, texturing and sculpting can be especially draining, and sometimes the retopo/UV/baking combo (even with RizomUV or Marmoset) ends up eating way more time than I’d like. It often feels like I’m fighting the process instead of moving forward." Well, all of this is self-imposed really. Nothing forces you to work on…
You don't pay taxes if you're not a US person. You pay taxes in your tax residence. You gain tax residence in most countries by living there 183+ days in 12 months period.
Shadowark Studios - Runes of Knightslore 3D Medieval RPG, Higher Poly, PC Based Synopsis of Story: Five kingdoms are in unity and harmony with each other, each holds an elemental rune. One day a thief steals four of the runes, by then the news reaches the 5th kingdom, which is the Fire Rune. The rune knight is ready and…
We are starting a new subsidiary of a veteran miniature studio for a new line of miniatures. We are looking for 2-4 top tier sculptors for a mostly dark fantasy miniatures ongoing project. Must have an excellent portfolio and samples and at least some understanding of miniature sculpting, keying parts and how a model…
It's just that, ray distance, quick way to not get overlaps when baking. I feel like it should have an option to average the normals too since ray distance is kind of a fake cage, but it does not.
Uly, that does nothing in maya. It doesn't seem to use the cage to control the ray casting direction as Max does. The cage purely controls the ray cast length from what I can see.
I think that's what your problem is. I know you think you've got this all down because you saw a couple Youtube videos and read a magazine, but I swear to you that many scientists are debating the validity of different parts of evolution and some of the validity of evolution itself. Also, is English your 2nd or 3rd…
@Athomield ---Its a circular curve which probably converts to polygons when u hit the extrude button or a polyline connected by vertices.This begs the question-What the hell is Autodesk waiting for?Why have they not added this?The date of that video is Aug 2011.Almost 2 years back.Has anyone noticed how certain things u…
I think we can automate too many things, but i'm sure too many people will lose their jobs (like with substance designer). Scanning real people is the best solution for a realistic look, although is less artistic but more technical. The good thing is that you don't need a huge team, and just a good tech guy doing retopos…