[ QUOTE ] Hmm sorry I missed this post until now.. So far everything mentioned is right on.. Although ONE weekend certainly isnt enough to take in 1% of the things to do.. I wish you had gotten in touch with me personally.. Hell I would have met you somewhere and took you around myself. Hell I could have given you a…
hah. thanks Sentient. interestingly enough, i actually enjoyed fallout 3 quite a bit.. although oblivion drove me to drink. maybe i was in just the right mood when i was playing fallout. i suppoosee.. i really empathized with the folks in the wasteland.. so i wanted to get out there and do stuff about things.. i guess in…
Hey! I think I can chime in here a bit - To start, it's important to know that textures are just as much about providing proper context to a scene as anything. If you want to improve your texturing skills REALLY quickly start working on building some context in to your textures. Our job as environment artists is all about…
5) "bonus" first since it's easy: that's z-fighting. Two coplanar faces give this artifact where neither "wins" in rendering since they occupy the same space. You only need to make a tiny move to avoid it in most engines. In your case you might not need that face at all, since it's from your interior floor part and would…
Great portfolio and environment design. Nice to see people using blender I still love it. Very highly promising if you have 2 years before graduation. Seen quite a few bad portfolios from people that claimed to have spent 4 years at college and not close to this. My issue, which isn't about the…
Some thoughts in no particular order: * Put your contact details at the very first page somewhere unobtrusive, minor gripe, * ("The Survivor" and "Cartoon Warrior") Skip the characters. They feel unfinished and a bit flat, lacking anatomy and structure. Unless your goal right this minute is to become a character artist,…
Your assets look okay but need a bit more character, don't be afraid to leave 90 degree land, thicks and thins to add character/style. For low poly work it's too expensive for textures, your not getting the benefit of having all unique UV space (which looks like what you've got going on). I'd invest some time on something…
Great work, seriously fantastic! Most of my critique will focus on the presentation of it though. Your stills: There is no reason for them to be 8k! Offer them in standard quality and if you feel it necessary, offer a download link to a zip file in 8k. Also, I looked at the stills before I watched the video and they're not…
Oh awesome! Love that you`re digging into animation as an enviro artist! These really are a great start! It shows you've got a good understanding of animation already, which is always a plus! Bounce 1: It's a little hard to crit with a flat texture like that. Without being able to see the spin, it seems like it's sliding…
Wow, thank you guys this a lot more of a response than I expected =D. @stromberg I don't see it, but I might be over looking it. If you want you can PM me with the name or just add me on skype my name is noosence on there as well. @Jeff Parrott/ Slosh, I kind of felt like the style didn't really mesh to well but thanks for…