This is mostly an issue for materials with 'direction' such as wood. Currently the way I do it is by projection painting and then baking the result into a base albedo. Is it possible or if not is it a planned feature? It would be awesome to be able to mask out different areas and rotate the material which is applied to…
Hi guys! I'm new to Quixel and I'm currently learning with the Quixel Wiki, but I'm stock somewhere. Could anyone give me a little help on how to do this effect? I'm not sure where to place the mask. Thank you! Tutorial Link: Clic Here
Hi guys! I'm new to Quixel and I'm currently learning with the Quixel Wiki, but I'm stock somewhere. Could anyone give me a little help on how to do this effect? I'm not sure where to place the mask. Thank you! Tutorial Link: Clic Here
I keep running into this thing in zbrush where every time i try to use a brush all it does is rotate the model. Also when i try to use the paint mask brush it just does a drag select instead. Anyone know what's going on?
Evening folks. Just a wee heads up on a UV mapping proposal I've posted on the Silo forums. I'm not posting this to get people to jump in and support me, but to point out any flaws or anything that I missed. There is no need to join there if you are not a member, just post any response here if you do feel inclined. I'll…
I think it'd be faster and easier to just use a stencil and paint it directly on using a fill layer + mask, rather than relying on an alpha/opacity layer to place your decals. That way avoids this alpha issue altogether.
WIP textures, i painted on all of the stripes bits and gave them height, I also made a tiling texture for the small scratches and pock marks in designer, then masked it so you have little random ones here and there
@Tvidotto Thanks dude, I just started texturing and I have been sorting out the skinning for the belt and trying to understand the shader masks. I'm getting there slowly :D Hopefully I will upload an in-game screenshot soon :)
According to the documentation (link), the glass shader only works with sunlight for now. I had the same problem when trying to create a glass material with a transparency mask, it only worked when I dragged it out of the VisArea / Interior.
her baldness seems a little weird to me, it makes me think of bjork's Hunter video clip. maybe it would look better if skin on her head had a more demonic surface or if it was covered by the horn mask thing.