And some shots of the wireframes and lowpoly with no diffuse applied so you can see the sculpt more clearly... Lowpoly - No Diffuse Lowpoly - Wireframes
"I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that..." well, you're only seeing expected behavior when a particular sub division algorithm (there are various types) is applied too a low poly cage, in which shading is controlled by edge loops "What's…
Hey, first time posting some work here, thoughts? The AO wireframe is mostly a smoothed version of everything, here's actual wireframes Thoughts? Critiques?
Confusing thread is confusing :D To the OP : - Alright, so we have established that there is no "then" VS "now" in regards to polygon modeling - it's all been the same for 20+ years. So these screenshots of the Gollum and Kratos wireframes are hardly relevant. - No sculpting is needed in order to get a high detailled look…
that wireframe issue also happens when you use the subdivion pn triangles, it also makes it so that models that are not subdivided this way stop showing wireframes.