Total Worked Hrs: ~20 hrs After lots of frustration , ups and down.. Came up with this.. abit better I feel..Soon will fix the ocean shader. [those trees are not mine, but I'll be using SpeedTree for the Trees and vegetation] C&C welcomed
This looks great. Can you tell us a little bit about your process? What did you use to texture? Are the trees done with speedtree? Some of your low polys seem to have just one or two smoothing groups is that correct?
@gnoop Small intersections are alright. I'm trying to do my work as well as I can within reasonable time. In this case perfection is not needed since it is a racing game and tree won't be on player's screen for too long. Afaik speedtree is used for serous foliage and can distribute leaves respecting collision, but I never…
I am working on this scene for the past three weeks. Through this project, I want to explore more about the Ue4 vegetation Pipeline and Speedtree. I hope you guys like it. You can see my previous work here:- https://www.artstation.com/souravkumar Thanks for watching !!!
Thanks for your feedback, I fixed the stretched buttons and made some other minor changes to the mansion scene, like improving the wood beam textures but I removed the other environment until I remake the trees at least. I plan to follow a tutorial on speedtree for that.
Looking for feedback on this! I've been wanting to do an environment on unreal engine 4 for a long time, so her it is :smiley: Done in unreal engine 4 with maya, zbrush, speedtree, substance painter and designer. A link to my artstation if you want to see more : https://www.artstation.com/droswing Beauty render. Foliages.…
First attempts at using SpeedTree to create foliage and I can see there are definitely some improvements to be made. Hand painted hill textures, but I feel I will most likey just use a height map in unreal to create the landscape and then proceed to paint in engine.
I think they scrapped speedtree and have their own implementation now. Also, crysis was quite linear and worked with play-areas and background-areas. The imaginary size of the island has no meaning. We're talking amount of areas where you can actually go everywhere. But still, they've got a long way to go before they beat…
I should mention that Andy's tutorial does not represent a game-friendly method of making trees. It is usually very expensive to use a bunch of camera-oriented billboards. Most game engines are not optimized for this. Speedtree is specifically setup to render this efficiently, but you have to integrate their renderer into…
Hey guys check out the scene I just finished! I have been playing a lot of Witcher 3. Can you tell? Let me know what you think! Programs Used: Maya, Unreal Engine 4, Substance Painter, Photoshop, SpeedTree, World Machine, xNormal