Unreal Engine 4 is pretty great for displaying environments. I recommend bookmarking this video to really push a few rendering features of unreal: https://www.youtube.com/watch?v=nZ7wj3aoyQs Other than that I would just really focus on putting in the time etc. If your pressed for time shoot for an hour a night at the…
And now we reach the thing that I'm working on right now. Crusher from itmeJP's (A streamer on twitch.tv) Mirrorshades. which is a live podcast style pen and paper roleplaying game. It's his character, and this guy is goin' places. Current plans include: * Use the very bleeding edge of tech I can feasibly reach (Hairworks)…
This thread is weirdly therapeutic. It is so incredibly frustrating to be stuck in a rut. I feel like I am in a cave blindly scrabbling to get out, yelling into the darkness I WILL NOT GIVE UP! Or like you're trying to move forwards, but you're in honey, and everyone around you are walking on moving walkways. But remember,…
So, I've been quite happy with how I've progressed along my studies in 3D and even though I'm currently working in some AAA projects as a 3D freelancer, the thing that most annoy me is I can't for the life of me communicate my ideas on paper by drawing. I've come to a point where this is letting me down a lot, and I would…
I think these are your weakest pages and should be removed. To give a little more explanation. With the good work you have, there is already a lot to look at. You have multiple shots and breakdowns of the models, which is great. However, there is also a lot to look at that isn't very good. As mentioned above, when I viewed…
I only visited SF for holidays but like the article says it boggles my mind there is so much talent there and the harsh reality they need to survive in. Some cool devs from Zinga took me for a tour inside the building when I was there and I remember being impressed at such a large facility in salty salty SF. Working in the…
You want a better future as a freelance illustrator? Hire an agent who can tap international markets or supplement your freelancing with another art job like teaching. Serious! If you just rely on a tight market like the U.S. fantasy illustration market it's not going to be manageable for long. I've listened to that PACT…
I heard from the podcast that they developed WoW and Frozen throne at the same time. It's crazy how old the tech is, yet because of the art direction, the game has aged quite well. I think that what they are doing in DIII is about as good graphically as I need to enjoy a game. That level of detail would work well in…
lol but Feng Zhu did go to an insanely good industrial design focused school. I think it's important to realize that there are many great schools out there. Pick the one that fits your situation best and work your ass off! As for the 18 hours a day thing... there will be some days you hit that number but probably not all…
Greetings Fellow Creatives! I've had some questions about how to properly attribute me when using my music. It's super easy. Let's say, for example, that you're using two of my tracks, "MIND BENDER" and "NETHERPLACE" in your project. If you're using only my music (and not music by other artists) then you would attribute me…