This profile appears fake in general. Beyond that, I think the idea that we transition entirely into a babysitting and cleanup role is pretty sad and will lead to poor results over time. I don't believe the next generation of artists we want pushing the bar forward is going to gravitate to this sort of tedium.
Or, alternatively: You start by asking an AI how, so you can avoid interacting with other people. Then you ask an AI to choose which applications and engine you should use. The less you know about software alternatives, the better. Then you ask an AI which buttons you should press so you don't have to learn the software.…
Can you show what you've got so far? Is the bottom image a viewport screenshot or a render? Forest Pack is "just" a scattering tool. You can use basically any geometry and proxies with it (I'd assume that includes Arnold stand-ins), use various manners of area distribution with variation as well as manual placement, you…
lol welcome to the crowd! My recollection is that ZBrush started out as a totally different software, and built by one guy. He had this idea of pixels all having depth info, so the early artwork was all these colored-displacement-looking things. Then he added the ability to load meshes, rotate/scale them, and stamp them…
I dont know why, but i asked my mom. she said, the Gray box looks more rugged, and dangerous. i tweaked a little, but idk it still feels too "round" or "soft". I don't want to look exactly like SoT, its just my inspiration. is it the rocks? are the rocks too smooth?
modern social media is the problem. eventually more and more ppl will get sick of the addictive sensationalism or validation chasing that social media ultimately boils down to. and for that reason! 95% of content and classes are for beginners, because 95% are beginners and will always be beginners, its an endless stream of…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
@nothno i attached it, no idea where it is tho. here we go with gdrive: https://drive.google.com/file/d/1D1D1N7_TNiNP2xmv3RGhZIBSL6X60mlS/view?usp=drive_link