Currently creating a creature for a game, and was hoping you guys could give me some advice, BTW I do know that the creature is not 100% exactly the same as the reference, but I'm able to get a little bit of leeway from the piece. What i really want to know is how to retypologise the piece in Z brush, since the base mesh…
Hi Guys, I please need your help with a 3DS Max Problem. I just wanted to make use of the FFD Modifier on the Z axes, but it doesn't work. Nothing is happening. On the other axes it works fine, but if I pull down the Z axe nothing is happening. Z axe: Nothing happens Y axe: works fine (as well as x) Can you please explain…
If it's anything like the problem I had with maya and Z, it was fixable by exporting the .obj file from maya, reimporting it back into maya, then exporting again. The point order was being flipped on import, so importing it twice got it back to its original state and worked fine in Z. It was down to the way maya's .obj…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
Cool!! For me the most tedious part of UV crafting always is the careful selection of UV edges for pelt, hence I love the idea of suggestive painting! Rest is the usual Z bluff (try handing me out such unorganized UVs to paint on, and enjoy my stylus in your eyesocket!) but yeah the pelt looks really really good. Is there…
Every single shortcut in Lectra Modaris back when I used it in school. Not a single one is common with 99% of softwares out there. That feeling when you press Ctrl+C and it does something completely different than "Copy"...Ctrl+Z didn't undo anything either... It took me a little while to get used to it because of this.…
More modifier keys in easy to reach spots sounds like a great idea. For those on a tight budget I think remapping your keys with AutoHotkey could be acceptable alternative. See here for more ideas on what to do with it. It seems like it would be pretty trivial to remap Ctrl+C,V, and Z (or anything) to left shift+C,V, and Z…
Been messing around with Z brush and since fixing my Zmapper problem I am now curious if Z brush can be set to generate Displacement maps instead of normal maps like Mud box can. The normal map results I am getting are very shallow at best so I figure displacement might be what I need for the results I am looking for Any…
Okay I'm using transpose master then T pose mesh with z sphere clicked on. My female mdoel is taken ddown to her lowest subdivision of 200,000 ploys, then I make the z sphere rig. Aftward and click bindmesh in the rigging tab. Then when I click Move and a sphere, in order to check how my rig is working with the model, when…
Thanks for the kind words guys! Raiskul: I'm actually using Max. I think the reason you think there is missing wires is because I have a few N-Gons in there I hadn't taken care of yet. So here's the finished base mesh that I plan to take into Z-Brush. (I plan on exporting it in pieces and putting them in layers in Z-Brush)…