Great video 3dlee! love the music choice ^^ (do more of them! and better luck in the future) :) TIP: Oh I have a revolver and 3 mags out of 6 with 3 bullets or less each :) so yeah its not good reloading all the time hehe.
Question for ya! How do i get my freshly exported object to show up in the brush list without a restart? [EDIT]And ten seconds later i find the amazing "reload button" :P Can't see anything i import into the engine though :(
damn, you guys put my shit to shame. On an interesting note, there's a "reload" button in the bottom right, which will redraw what you've done up until that point. But while it's redrawing, you can still click with the brush, which really fucks shit up.
Windows 7 64bit ATI HD6950 Intel i7 2600k 24gig ramm I managed to get all the map exported, but for each one i had to reload the normal map inro Knald and make sure just to check that one corresponding box at a time.
Toolbag 2 has an option to auto-reload the textures. I don't remember exactly where, but it's probably under the preferences settings. And for re-exporting all the outputs of the current graph, you can use the green arrow in the 2D view to export all of them at once.
Never ran across that problem. I dont have 2013 tho.Are you up do date on hotfixes btw ? Could it be some option in the skin modifier then ? edit : tested, nothing with such behavior there. Did you try to save the skin and reload it on a new skin modifier ?
Marmoset also has struggles for me on refreshing FBX, it must be a cause of the object hierarchy changing and marmoset not properly associating things after a reload, but usually related to subobject positions What helps is just deleting the model and importing it again as it were new in my case
I'm having an issue where every time I create a 4th description the description is not saved when I exit Maya and reload it. I have created multiple files and restarted 3 times but the same issue keeps coming back. Any help would be greatly appreciated
I was wondering if this is working as usual or an issue on my end. Every time I reload my baking scene my paint offset for the cage is reset and I have to redo it. I haven't changed the low poly model just updated the high poly which gets reimported with the quick loader.
with the top pictures of the gun 'snapped' ready to reload, did you make that as two separate objects so then you only had to select and rotate the chamber part? otherwise, if it was just one object how did you rotate only one part of the gun? thanks for the help :)