EDIT - Project done, final shot, more shots bottom of page 1: Hello Polycounters! I'm posting a new project I started yesterday. The aim is to show something not biped/humanoid on my portfolio, as well as improving my hand painting skills. I'm doing it as it is in game, the closest I can to the in-game model. So here is my…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Yeah, so I had some time over at work last week, so i made this gun. About 4-5 h of work or something like that, just for fun. :] Only sub-d, can give it some zbrush love I guess, for the leather grip etc, but it was mostly for fun.
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Heyo! DISCLAIMER: !!!NOT MY CONCEPT!!! The concept is from the Darksiders 2 Artbook and I can't find it online!!! Sorry, I think the concept artist is Joe Mad! Here's the FIRST file, a quick blockout made in ortho-view over the scanned concept art. I keep most of the more "organic"-shapes pretty suggestive, like the…
I've got two variants of the satyr blocked in. Keep in mind this is preproduction type of work - in addition to exploring basic theme and style for art, I am also developing the overall assembly line. I decided to add an additional satyr variant. I had a skirmisher and a charger, but I decided to add an archer as well.…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Hey all! wanted to share my approach for a gun skin of my favorite character. :D Sketchfab + High resolution images : https://www.artstation.com/artwork/J1J9v
Not exactly sure how things would work,maybe like Kickstarter only this time its specifically for games? An option to support charity would be nice too.. Anyway here's the info from the site,what do you guys think about it? IndieGala is proud to announce a brand new tool that looks to support the amazing world of indie…